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Date: 1990-06-16
From: John
Subject: Second Joint Conference

6/16/90 IDAHO FALLS, IDAHO

MOVED FROM OTHER IDEAS TO APPROVED LIST:

MOVED FROM OTHER IDEAS TO TRASH:
  • Paul's initial City Structure
  • Weather: clouds to decrease visibility, etc.
  • Minefields
  • Swamps, mountain ranges, other land barriers?
  • Smoke Screens (reduce probability of enemy locating vessel)
  • Flak (reduce probability of successful air strikes)
  • Nighttime missions; divide play into multiple time-of-day parts
NOTE: After Paul left, John summarized the discussion on cities. See REVISED CITY STRUCTURE...

AFTERTHOUGHTS (by John):

I am still a bit unclear about the rules of combat in a city. When a bomber obliterates one grid in a multi-grid city, what happens? Does that one grid go gray? If so, what is the procedure for retaking the grid? If not, how is the overall productivity affected? What if the grid bombed is the only grid adjacent to the sea?

When an enemy army moves next to a multi-grid city and fires, who gets hit? Can a defending army inside the city be hit even if it is not adjacent to the attacking army? If not, what happens when an enemy army fires on an unoccupied grid?

(One possibility: if the grid is occupied the defending army receives the blow and the city's productivity is unaffected. But if the grid is empty the productivity suffers. This scheme would make the process of defending a city more exciting, with the defender carefully positioning his armies and the enemy firing over the walls of the city without knowing if he is hitting an army or damaging the city itself. But questions remain. If productivity falls below 50% as a result of attacks on undefended grids, does the whole city fall, even if defending armies are present elsewhere in the city? What then?)

Is there any special procedure for capturing or retaking a multi-grid city? Does a multi-grid city, once formed, rise and fall as a unit, or can it be broken up?

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