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Date: 1992-07-15
From: AOL Chatroom
Subject: Sixth Online Summit

JohnCartan: Greetings! Can't stay on too long tonight - haven't even had dinner yet!
P King Duk: Howdy; me too. (I've got 5 hours to sleep.)
JohnCartan: So, have you had a chance to think over the smoothing algorithm?
P King Duk: Got your message the other night, and I think I understand about enough to give it a try.
JohnCartan: Great! What about your memory/performance concerns?
P King Duk: Still there... How would you place the one land spark per hi-res block?
JohnCartan: Good question.
P King Duk: OK. If you don't come up with something before I get around to it, I'll just start at some arbitrary location.
JohnCartan: I assume halfway along the land edge and right up against it (if you see what I mean).
P King Duk: That was my guess, too.
JohnCartan: You want spark to be adjacent to existing land.
P King Duk: Right.
JohnCartan: Are you going to try only clearing about half of the land macro-coordinates?
P King Duk: Huh? Refresh my memory. Clear half the land macro-coordinates?
JohnCartan: Instead of replacing an entire land shorline coordinate with a microspark, you can replace only half of it. This will ensure that at least half of that coordinate winds up being land.
P King Duk: The other half stays land?
JohnCartan: Half land, half undefined.
P King Duk: Ahh... But will that guarantee ragged coastlines?
JohnCartan: I think so, but that's what we need to find out. After all, the micro-continent will involve half a land coordinate plus ALL of an adjacent sea coord.
P King Duk: You're right; it might just work. Unfortunately, I will NOT get to this very soon.
JohnCartan: Oh well. Archipelago first priority, continued taping second, Alexander third...
P King Duk: OK. Anything else, or can I go to bed?
JohnCartan: Nope. By all means, go to bed!
P King Duk: OK. See you next Wednesday?
JohnCartan: Next Wednesday it is! Good night!


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