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Date: |
1993-11-19 |
From: |
John |
Subject: |
Alex Priorities |
My Dear Mr. Duk:
A few quick answers to the questions posed in your last dispatch:
- You suggest gridlines every five coordinates instead of every coordinate. I was initially opposed to this because I thought it might make it harder to "calculate-at-a-glance" the distances and directions of piece movement, but now I'm not so sure. Conquest, of course, uses tight gridlines on land and larger gridlines at sea, but I'd rather be consistent (land vs. sea gridline systems would be a major pain to deal with when generating coastline). Perhaps a compromise would be gridlines every three coordinates (and drop the overall dimensions to 99x99). In any event, it's essential to draw the gridlines in such a way that all coordinate pixel blocks are the same size. Having gridlines only every 3, 4 or 5 units will slightly complicate the coastline generation algorithm. Perhaps you can try several variations and send me screenshots...
- I agree that adding gridlines, removing the green dots, and working on the world view window can take precedence over bug fixing. The only reason I resize the window is to check for bugs. The hole created by summoning and dismissing the About box is a definite nuisance but does not prevent me from using the program.
- I see no problem with making the world view window non-scrollable and non-resizable. In fact, that's the way it should be.
By the way, have you rescued the tape from the clutches of the Postal Service? And how is your Archipelago packet coming? I think if you cut down on your sleep and eat while at the keyboard you should be able to get the tape, packet, and update to Alex done by Monday morning at dawn. Have a great weekend!
Yours in haste,
Epicurious
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