|
|
|
|
Date: |
1994-02-09 |
From: |
Paul |
Subject: |
RE: Tape Turnaround |
Tape received and on its way back to Alameda...
I ran out of tape before finishing all my Alexander notes. Of particular
concern: I don't fully understand your "pieces per cell" proposal. Is it
something like this:
Land, including cities: 9 pieces/cell max
Sea: 1 piece/cell max
Air: 4 pieces/cell max
I'm guessing that you envision two or three geometric planes for each cell
location so that, for example, a sea cell could have 1 ship and 4 planes
overhead (right?). Could a city have 9 armies plus 4 fighters overhead? Would
the fighters then not be able to refuel until one army left? Would a bomber
carrying a bomb be one air piece or two? Would a ship in a city count against
the sea limit - thus, only one ship per city - or against the land limit? Or
would we distinguish between "docked" and "undocked" ships (I like this idea.
Docked ships are vulnerable; undocked ships protect the city but don't gain
repair points)?
Oops! Already I see I've got things down wrong, somehow. I guess your second
rule is more like:
Sea: 1 sea piece + 8 attached land pieces/cell max
By extension, then, the third rule might be:
Air: 4 air pieces + 4 or 5 attached "land" pieces
So a sea cell could actually have a transport, 8 troops aboard, and 4 fighters
overhead. I suppose the topmost piece in each geometric plane would always be
visible to adjacent enemies - or would it? This gets confusing...
Also, I see I've forgotten about subs. Do they force the possibility of a fourth - undersea
- geometric plane? We would limit this to 1 piece/cell, but here's an
unconnected thought: how about allowing engineers, say, to be transported by
sub?
Subs could be undersea: powerful, invisible; sea-level: weak, visible,
able to attack air and land targets, maybe necessary near entering and exiting
ports, necessary picking up and dropping off engineers; in-city: very weak,
visible.
Enough rambling. Have your thoughts gelled enough to provide a master
description of how these things might fit together?
Another slow day at work,
Duk
|