War Games

Voice Card  -  Volume 2  -  John Card Number 10  -  Fri, Nov 18, 1988 12:31 AM

This is a response to volume 2, Paul Card Number 1 ("Strategic Conquest")


General Cartan did somewhat better: 187 days! I think merciless air support was the key; I increased fighter production and used the fighters to support my usually pathetic ground assaults. Only one of the many enemy bombers got through and I lost only one of my bombers.

A tense naval battle that raged off the northeastern coast of the enemy's main continent for nearly two weeks eventually gave me control of a key strait; I was even able to sink an enemy battleship with a fighter after the ship darted into port for minor repairs. While this battle was hanging in the balance I launched several desperate attacks at the enemy's southern flanks. I bombed his cities with everything I had and struggled to maintain a precarious foothold. I was driven off several times, but by the time I was ready for a proper invasion the enemy was so weak that the entire continent fell within days. And because he was distracted in the south, I managed to hold onto the northern city that gave you so much trouble without hearing a single burst of enemy gunfire.

Just before my victory, one of my scouting ships discovered an island with several unoccupied cities right in the heart of enemy territory; apparently the enemy was too distracted to consolidate. The moral of the story? Blitzkrieg! Blitzkrieg! Blitzkrieg!

Shall we try another game? I was thinking, it would be easy to whip up a quick HyperCard stack to chart the progress of a game. Every ten days we could stop, take a snapshot of the world view screen, jot down the city list, and enter this information into the stack. The result would be a fascinating record of the campaign that we could replay and compare. What do you think?